![]() It can be considered “Supraland 1.5” because there are still a lot of things from the first game, but at the same time, it’s a new world with a bunch of new mechanics. ![]() Instead of 3 months, it took us 27 months to make this (Supraland 1 was in development for 16 months). It was supposed to be a little DLC for Supraland, but it got a bit out of hand and got more and more ambitious. Pretty much everyone on the team built 1 or 2 regions of the game world and in that sense, it is very experimental. While David Münnich made the first Supraland game pretty much alone, he had a smaller role in this one. That means, you’re in a gated world and the more abilities you gather, the more parts of the world you can access. ![]() Essentially it’s our preparation for the sequel to Supraland. Supraland Six Inches Under is a First-Person-Metroidvania. “Six Inches Under” was a little side project that was established to introduce new dev team members to our tools and workflow.
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